20120302
blobs: game tokens
WIP until I can get Photoshop fixed (something broke after I killed a virus that had somehow crept onto my system). Player tokens for the blob board game~ Clockwise from top left: Abbess, Fred, Dr. Donez, and Aqua. Only Abbess actually belongs to me.
20120227
20120211
20120205
game: the blob adventure
I've been working on a boardgame as self-mandated "homework," and though I don't have a finished product I'll go ahead and share the rough concept and process thus far.
The first iteration of the board. The objective is to collect three different items (Banana, Banana Bread, and Grapefruit Extract), each of which can be found in one of the regions-- the Forest, the Desert, and the Lab, respectively. With each move, the player draws a card from the respective stack (also Forest, Desert, and Lab). Each Area card stack contains not only its special ingredients, but also random events -- both harmless and harmful -- and various items and Blobs, all of which have different useable abilities.
The Typo Hideout is necessary location for one of the types of cards you can obtain in the Forest-- it keeps the player from drawing any cards until they make it to the hideout.
On the right is gameboard iteration #2 (during test play #2, hence all the little symbols and pieces on the board). After the first test play with Chiggy I realized that there were way too many spaces on the board! Also, instead of automatically winning after assembling the ingredients, a Castle & Castle Road were included, so now to win you must also take all the ingredients there.
A lot of other smaller changes were made the cards, but after this test run there are a lot of other problems and plain un-fun things to fix.
None of the character sprites on the board belong to me, actually-- two belong to Nintendo (Mario & Kirby), two are recolours/remakes of existing sprites from Chrono Trigger done by my friend Aqua, and the green blob was made from scratch by her. All of these are quite old, and were originally made for our sprite "comix," based off our old roleplays, which were based off Neglected Characters, which were (finally!) based on Super Mario Bros.
The first iteration of the board. The objective is to collect three different items (Banana, Banana Bread, and Grapefruit Extract), each of which can be found in one of the regions-- the Forest, the Desert, and the Lab, respectively. With each move, the player draws a card from the respective stack (also Forest, Desert, and Lab). Each Area card stack contains not only its special ingredients, but also random events -- both harmless and harmful -- and various items and Blobs, all of which have different useable abilities.
The Typo Hideout is necessary location for one of the types of cards you can obtain in the Forest-- it keeps the player from drawing any cards until they make it to the hideout.
On the right is gameboard iteration #2 (during test play #2, hence all the little symbols and pieces on the board). After the first test play with Chiggy I realized that there were way too many spaces on the board! Also, instead of automatically winning after assembling the ingredients, a Castle & Castle Road were included, so now to win you must also take all the ingredients there.A lot of other smaller changes were made the cards, but after this test run there are a lot of other problems and plain un-fun things to fix.
None of the character sprites on the board belong to me, actually-- two belong to Nintendo (Mario & Kirby), two are recolours/remakes of existing sprites from Chrono Trigger done by my friend Aqua, and the green blob was made from scratch by her. All of these are quite old, and were originally made for our sprite "comix," based off our old roleplays, which were based off Neglected Characters, which were (finally!) based on Super Mario Bros.
20120117
comic: nagasaki, pg. 1
True story. (Or the first page of it, at least.) The goal is to draw up the entirety of Iva and I's mad adventures around Kyuushuu (and maybe Mt. Fuji) in comic form~ A lot happened, so it'll be a long project. But hopefully a fun one?
Buckets of thanks to Google Maps & Streetview! Without them the background would have been er, much simpler.
Buckets of thanks to Google Maps & Streetview! Without them the background would have been er, much simpler.
20120116
(Deepsea) char.design: player character
Final choices are down to #1, #2 and #6. Much thanks to Chiggy for their input! I like how I take the time to make alterations and give choices, and in the end I still go with the first idea I had. I guess I already knew what I wanted, and I just wanted to prove to myself that it was the better one?
20120115
char.design: leah & alice
Blonde girl (I have this feeling her name might be Leah? But all my papers with the rest of this story are elsewhere) was supposed to be the main character of a short comic fueled by my temporary depression in February, when everybody left me to go to Korea. :( But that faded and so did my interest in this. I still like her character design, though, so perhaps she'll show up somewhere else instead.
20120114
(Deepsea) Area: Mercave
20120107
20120106
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